package group_1.MultiSnake;

/**
 * Commonly used constants during gameplay
 */
public interface SnakeConstants {
	public static final int BODY_THICKNESS = 12;		// The thickness of the snake body parts
	public static final int HEAD_WIDTH = 20;			// The width of the snake head
	public static final int HEAD_LENGTH = 20;			// The height of the snake head
	public static final float SNAKE_SPEED = 1.5f;		// The speed of the snake
	
	public static final int UP = 0, DOWN = 1, RIGHT = 2, LEFT = 3;	// All possible direction of the snake
	
	public static final int BULLET_WIDTH = 17;			// The width of a bullet
	public static final int BULLET_HEIGHT = 17;			// The height of a bullet
	
	
	// Start positions for different players
	public static final int PLAYER_1_START_X = 300;
	public static final int PLAYER_1_START_Y = 150;
	public static final int PLAYER_2_START_X = 400;
	public static final int PLAYER_2_START_Y = 250;
	public static final int PLAYER_3_START_X = 310;
	public static final int PLAYER_3_START_Y = 250;
}